![]() They moved back to the area where they could see the ship to see if the letter had payed off. They were under a time limit but had earlier sent a letter back to ship (via the necromancer’s now ex familiar) telling them they had found treasure to buy them a little time. One of these was a cleric who worked her magic in healing them all to full strength. The battle in full swing, the Captain engaged but still noĮveryone played their characters really well and the party managed to survive, saving their two companions in the process. ![]() The rest of the party fought the Grindylow’s above or attempted to find the companions under water. It was tough and had one of the two companions near dead and one of the players near dead as they fought to be free at the bottom of the chamber. This is a battle that will stick with me for some time and it took around 10 rounds to get through. The companions they were there to save were held via a weighted chain from the ceiling (badly wounded) and as the players arrived the Queen cut the rope securing them sending them plunging into the water and headed for the bottom to the ghouls. The battle occurred in a chamber half flooded (at least 25′ deep) with two lacedons chained to the bottom. The first battle was quite iconic actually as the players had to save a couple of their closest allies from the ship from being drowned. While the players scramble to get aboard! ![]() ![]() The group had been left on a cliffhanger the week before and the night opened immediately into combat between the Grindylow Queen, her son (the Whale) and some Lacedons (aquatic ghouls).ĭiscovered! Skye in the crew sleeping area below decks It was a big night of gaming and battles and was the first real test of combat on the ship that I had built for the game. Last night saw the concluding episode for the first module of the Skull and Shackles adventure path module 1 The Wormwood Mutiny. ![]()
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